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What this means is that Like A Dragon is a game that faces a lot of challenges, every detail can be found here


The Yakuza series is witnessing a quantum leap in its later parts. The seventh part in Japan, on the other hand, the Western version decided to get rid of the number 7 to promote the idea of ​​a new entry for those wishing to try a series, and to attach it to the English voice acting for the first time in the series after the first part. Why did they decide to market this private sector as a new entry? Because it is the first part after the end of the story of Kazuma Kiryu and the new hero Kasuga Ichiban gets his place, and because it is the first part that contains the famous fighting system of the series and introduces in its place a role-playing relay system closer to what you expect from games .. such as Dragon Quest.

This means that Like a Dragon is a game that faces many challenges. The challenge that began a new story after the end of Kazuma Kerio's journey, the challenge of introducing a new hero to fill the void left by one of the most famous video game heroes, and the challenge of introducing a new combat system and new territories and selling the series to new players who were isolated from the game's success in confronting These challenges?

To a large extent, in fact, at least as far as the story and characters are concerned. Like a dragon tells the story of Kazuma Ichiban, the Yakuza is in one of the small families of the Tojo clan. Ichiban spends 18 years in prison to protect one of the big names in the family, but he is surprised when he comes out that the world has changed so much in those years, things have become more complicated, and he is no longer welcome in the family. A series of events that lead to Ichiban begins a new life, you have to climb the social ladder from scratch with his friends, but things get more complicated again when he finds himself involved in the giant conspiracy whose dimensions are difficult to understand, burning between the Great Yakuza in Yokohama.



A Story Like a Dragon is one of the best stories in the series, at least in the beginning. Powerful drama, hilarious comedy, charismatic characters, and heavy moments all have their weight. The first half of the game was more distracting than one would expect of the Yakuza, as nearly every chapter is separate from its predecessor, with an emphasis on Ichiban's adventures in the New World and introducing him to its rules and people. It wasn't a negative in my experience, but the most enjoyable period of experience for me, which was writing the wonderful characters the Yakuza team is known for. The second half, where the stories began to correlate and the plot dimensions appeared, was not strong as we have seen in parts like 0 or even the final team game referee, but it did not disrupt the excited and moving moments, and the game managed to finish excellently in its original form.

The party star was undoubtedly Kasuga Ichiban himself, who not only filled the void left by Kiryu Kazuma, but could also be my favorite hero of the series. Ichiban embraces all of Kazuma's principles and embodies the same idealized masculine version of what it means to be a yakuza, but he's not adept at maintaining these principles all the time. Ichiban is wrong, fails and evolves, his less dangerous character adds to the comic side of the story, and his broad imagination and love for RPGs served as a justification for the new game systems. The rest of the characters that join Ichiban on his journey are also good, but there is a clear interest in the first 3 that hasn't extended to the rest of the cast, who don't even appear in most clips and have little influence on the story.

The fighting system in Like a Dragon is simple and fun. Built on the idea of ​​hitting an enemy's weak points to knock him down and then inflict as much damage as possible by falling to the ground, which reminded us of the Shin Megami Tensei series. The similarity with the series in the game systems does not end here, as you find a system to develop your relationship with members of your team, strongly reminiscent of the famous system of social relations for the character. There is also a job switching system that is not much different from the famous system in Final Fantasy V, but its relatively late introduction, in addition to the great effort it takes to upgrade a new job for your old ones, made it a system that does not encourage tests and experiments, and it is a system that does not encourage testing and experiments.

And speaking of wasted time, the second half of Like a Dragon is full of moments that I saw as trying to extend the life of the game. The game requires you to accumulate 3 million yen to complete the story at one point, and the leader gives you 15 levels higher than you last. All the moments that forced me to stop playing the storyline and do boring upgrades highlighted the problem of redundancy and the lack of capabilities in the combat system.
On a more positive note, the collection of mini-games and side stories is one of the favorites in the series so far. The usual dose of bizarre comedy is there and mixed with dramatic moments that sometimes strike you you least expect. Even the mini-games here give you in many of them completely narrative content, including the movie game and the business management game, which is an improved version of the club management game in Yakuza 0, which was one of my favorites.




Graphically, this series is in its best form so far, and Dragon Engine continues to impress me so far, although the clips are clearly the nicer parts of the gameplay, in a way that can be annoying at times. Acoustically, the game offers a very good album that blends the series' well-known musical style with melodies that sometimes seem to come directly from Dragon Quest, Ichiban's favorite. Apart from these two classes come some game rhythms in a new attempt, and more exotic things, among them the favorite game melody, and the leader of the twelfth chapter combat melody.

Like a Dragon is a great addition to the Yakuza series, and a good start to its new hero Ichiban's journey. RPG systems often do not match narrative ambition, and the team's lack of experience in this area is evident in many moments, but at worst, it is a good foundation with room for improvement, and I would very much like to play another role that builds on that foundation.

Fantastic hero character, beautiful story, fun combat system, addictive mini-games.

The stretchy moments that hurt speed and repeat and the game limits in battles, not all RPG systems are perfect.

Like a Dragon is a great addition to the Yakuza series, a good start to its new hero Ichiban's journey and there is room for improvement in several aspects in the future

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