Min menu

Pages

The latest news

Brief on the topic



البرمجيات يطلق عليها بالإنجليزية (Software's)، وهي عبارة عن وصف لكلّ ما يقوم به الحاسوب من عمليات متكاملة، كحلّ المسائل الرياضيّة والإحصائية، بالإضافة إلى إجراء التصحيح اللازم على الصيغة التحريريّة وإنجاز العمليات التي يطلبها المستخدم على أكمل وجه، فإن مصطلح البرمجيات يشير إلى كل ما يتكوّن منه جهاز الحاسوب باستثناء مكوّنات الحاسوب المادية. يُدرج تحت هذا المصطلح مختلف البرامج ولغات البرمجة وكلّ ما لا يمكن لمسه داخل جهاز الحاسوب، ومن بينها المواقع الإلكترونية، ونظم التشغيل، وغيرها، كما يشير مفهوم البرمجيات إلى مختلف التعليمات والأوامر التي يتولّى جهاز الحاسوب قراءتها آلياً، وتكتب باستخدام لغات برمجة خاصّة ومتخصّصة لإنشاء البرمجيات والتطبيقات، ويُتمّ تنفيذها بواسطة المترجم الخاصّ بلغة البرمجة. عناصر البرمجيات للبرمجيات صناعة خاصّة بها، إذ تشمل التطوير والصيانة والنشر، بالإضافة إلى خدمة ما بعد البيع أيضاً، والتدريب عليها؛ ويشار تاريخياً إلى أنّ صناعة البرمجيات تعود رسمياً إلى منتصف السبعينات، وتعتبر الولايات المتحدة مركزاً رئيسياً لشركات صناعة البرمجيات؛ إذ تحتضن كاليفورنيا أكثر من 500 شركة مصنِّعة للبرمجيات في فقط، فإنّ إنشاء البرمجيات يتطلّب توفّر لغات البرمجة كشرط أساسيّ، والتي تعتبر بمثابة أداة مساعدة في كتابة برامج الحاسوب، بالإضافة إلى عدد من الأدوات كالمصرف، والمصحح، والمفسّر، والرابط، وبرنامج تحرير النصوص، والبيئة التطويريّة المتكاملة. أنواع البرمجيات برامج التطبيقات من أكثر أنواع البرمجيات استخداماً، كما هو الحال في برامج معالجة الكلمات، أو تطبيقات MS-office، وغيرها من البرامج. البرنامج الثابت يطلق عليه بالإنجليزية (Firmware) يُستخدم هذا النوع من البرمجيات لغايات التحكّم بالبيانات ومراقبتها ومعالجتها، ومن أكثر الأنواع شيوعاً هو الأنظمة المضمّنة، ويظهر استخدامها في أمثلة حيّة كإشارات المرور وساعات اليد الإلكترونية. البرامج الوسيطة يطلق عليها بالإنجليزية (middle ware)، وهي عبارة عن برنامج يلعب دور الوسيط من خلال تحكّمه بالنظم الموزّعة وتنسيقها. برامج النظم يطلق عليها بالإنجليزية (System Software) وهي كافة البرامج الحاسوبية التي تؤدي دوراً رئيسياً في السيطرة على المكونات المادية للحاسوب، وتأدية الأوامر والمهام المطلوبة من الحاسوب، ومن أهمّ هذه البرمجيات أنظمة التشغيل كمايكروسوفت ويندوز، ولينكس، وسولاريس وغيرها. اختبار البرامج يُصنّف هذا البند كمجال منفصل تماماً نظراً لاهتمامه التامّ بتطوير البرامج الحاسوبيّة، وتحتوي أساليب التأكّد من جودة النظام أو البرمجية قبل وضعها بين يدي المستخدم. فحص البرمجيات تعتبر هذه المرحلة بمثابة عملية استقصاء خاصّة بالبرمجيات لأهداف تجريبية، وتسعى لإعطاء معلومات ذات علاقة بجودة المنتج لكلّ من يهمه أمر التغذية الراجعة. هل كان المقال مفيداً؟ نعم لا

إقرأ المزيد على موضوع.كوم: https://mawdoo3.com/%D9%85%D9%81%D9%87%D9%88%D9%85_%D8%A7%D9%84%D8%A8%D8%B1%D9%85%D8%AC%D9%8A%D8%A7%D8%AA
This time every year it was a feast for football fans all over the world who play electronic games, so why not and this is when sports video games are generally released, for me I was very much waiting for this period of year to year just to get the new part From the FIFA series and embark on an annual adventure full of action and excitement as before.

The FIFA series that reached its climax in 2008 on the local platforms, and dominated and still dominates football matches, especially between 2011 and 2016, until disaster struck the series, EA destroyed everything with its decision. To use the Frostbite engine in its development, this engine not only helped kill the fun gameplay and details in FIFA, but in every other EA Sports game, in addition to the game that is converted in Pay 2, win, especially in the most famous Ultimate Team, and the absence of the principle Equal opportunities and the many things that brought the chain to the abyss. .

This trend has been helped by the gaming community's rush to buy the game every year, despite its inflated pricing for the annual game that doesn't offer many real changes.
This time of year has moved from "Eid" to "Funeral", I mean literally, I can't wait like before, since FIFA 17 in particular was released and we're getting an annual update in the form of a full game at a full game price as well. The question is no different this year. Fortunately it got worse, let's find out the details, here's our FIFA 21 review.


Pictures from the game

 
In the annual games I think the changes are minor, but at least there is a change, in FIFA 21 I cannot distinguish a big difference between the gameplay in the previous version and this version, this version is very close to the version of last year in terms of gameplay, but the game speed is slower Little bit and new skills are added as usual every year.

In fact, all that EA has done in this year's release is just simple game updates that can be changed into a free game update or patch and not the full value of the game. The game is amazing and unacceptable, moreover, this year, EA did not release a trial version of the game for the first time in the history of the series "Almost".

If we talk in more depth about gameplay, it's not bad at all here, the new Agile Dribbling system for gamers made me feel a bit lighter in player movement and in delivery and delivery. The reception of the ball and in fact greatly improved the player's response to your commands, but this is also not a change that deserves a full copy, but also that could have been changed in last year's release via updates.

Corrections in the recent post are still the "easiest" way to record on the network, or as the gaming community knows as "Near Post OP", and the recording methods are generally no different from previous versions. Therefore, you will not find it difficult to score goals the way you preferred in the previous match.

 
Passes are slightly better than the previous part, especially cross passes and passes, because they create good opportunities and a variety of your attacking style, especially since the defense in this year's edition is very little "harder" than last year's edition, which was also difficult, and therefore the chances of attacking and recording in This match is much bigger, and that means we'll see most of the matches come together. He finished the match with big goals, so we can say that the one who attacks the best and masters the attacking techniques will have a better chance of winning than those who master defense.

Overall, the gameplay in FIFA 21 is very close to the previous game and at an overrated level, the developer has made no effort to improve or even expand on the issues that were present in the previous game.
 

Stages and content of the game, is it new?

Developed Ultimate Team

I'll start by talking about the game's biggest and most well-known stage, which is the Ultimate Team stage which is still getting the most attention and the most changes, far from the official transition of the stage to Pay 2 Win. Because of the microtransactions it contains in "raw" form, which I discussed in a previous article, but this year the game comes with a feature that players have been waiting for and ordering for some time, which are seasons in cooperation.

 
Endgame's co-op seasons have been the most funny thing EA has added to the stage in years, and you'll have a lot of fun playing with your friend vs. two too and leveling up. From the entire skill level and the rise to the top ranks, unfortunately and despite the fun of the stage, this was not the case. It fulfills my expectations and it's something I'm used to from EA, as the company doesn't come up with all the ideas at once for preservation in next year's release.

 
I wanted there to be a larger distribution of teams, where it is possible to create a joint roster from your team and train your friend, then go to matches, instead, the company made it simple, whoever sends the invitation will be the owner of the team that will participate and therefore there is not much Customization. Here you are forced to play with your friend list, but that may change next year.

The frustrating thing is that PES competitor does something similar to My Club, where when you enter co-op seasons with your friend, a formation is created that brings together the best elements of your team and the best parts of your friend's team that I hope to introduce in the future at this point.

 
Editing and customizing your 'pitch' has been a great addition in this segment, it has given a kind of variety, and most importantly, there is a system that is also progressing and rewarding for that. It doesn't start with the best tools and settings for customizing the playing field, but there is a system in place to decode these items and start using them over time and progress. While playing and leveling up, you will be able to significantly develop the stadium, starting with the chanting of the crowd and the chants of the crowd, the music that plays when scoring goals, as well as the fireworks behind the goal, to control the colors of the lines and grids of the stadium and of course by choosing a name for the stadium.

Other than that there are no major changes in the game, until the moment this review appeared, FUT Champions competitions have not started yet, and therefore we cannot prejudge them, and if I know they have not received any changes, the Rivals phase has not undergone any drastic changes except for the number of matches , As there are a number of games that you can play that are calculated in points for the week, then you will be able to play normally, but without increasing your skill points until the start of the competitions next week (that is, after the weekly prizes), which is a feature I found that well and try to approximate levels between players This is not a big gap.
 

Professionally Accepted Changes!

As for career mode, it has received some changes related to player development, training and changing positions through developing training plans, which means you can finally control the change in player mode in the game. By their training features, although that isn't actually a huge benefit. Whereas, it is true that you can manipulate any player in any position in the professional process because there is no "Kimstry" and therefore if you see that Ronaldo can play as a defender and you can position this way, you will have no problem.

But the idea here in this new system is to apply it "realistically" in the game, which means that if you really want Ronaldo to be a defender, you will train him as such, and it will take a lot of time. It's time to be honest, but ultimately Ronaldo will increase the defense stats, which is what makes him a defender, an advantage that can be more effective than the young players he scores with from the academy.

 
The player transfer and purchase system has also been changed to make it more realistic, as has the item and right of purchase after adding the loan, which is one of the things that I personally own, Lovable.

Personally, I am one of those who spend a lot of time in the process of a profession. I noticed that the problem that existed the previous year has also been fixed which is the issue of "difficulty" where the AI ​​of artificial intelligence is supernatural on the difficulty of "Ultiamte" while playing is much easier in difficulty. "Legendary" is the less obvious problem, one that actually kills the fun of the stage, although it has an "external" solution by changing the AI ​​sliders to force achievement difficulty.

In this part, the artificial intelligence is more daring on the difficulty of Legendary and not as easy as it was in the past, as you will find that it uses skills against you, especially in the offensive third, which captured me I enjoyed.

The last addition to the stage is Sim's ability to work for and watch the match, then come in the middle of it to perform a free kick, attack or penalty kick, and then return to the bench again. From visualization, which is a nice feature although it lacks realism.

Volta gets what it should have had since launch!

Developer Volta has gotten what it should have been since its launch the year before, but the developer policy also stated that you won't get everything the first time, so you can finally get in and compete with your friends in across the network.

Unfortunately, it seems that the stage will be neglected again this year, the popularity of the stage last year was very low, and I do not remember entering and playing the stage mainly until at the beginning of the game, then abandoned it forever, I think it will continue to release this year because the stage is a boring thing What's the gameplay and also the goal in the end.

Nothing new in the Pro Clubs mode.

As for the professional club stage, it does not add anything new, and you will laugh if you learn that the difference is just an additional "facial hair" and a heavy "chin" that was not present in the previous version. In fact, there isn't really much about player or team customization settings, things that have been around since FIFA 17 remain with the Aseptic Skill Score System for player development and the Creative Group System is missing.
 
 
It's a shame that EA has overlooked this promising phase 
For years and years, despite the requests of fans of the stage not to stop, and the stage lacks the cinematic clips that distinguish the game from other stages, even the celebrations after registration do not contain those clips as the overhead camera remains in the forefront of the stage throughout the events of the match, which is considered boring indeed.

FIFA has always been famous for club and league rights, a feature that greatly outperforms PSE, but this year is one of the few seasons when the company has not been able to gain more rights, but it has lost some rights like Club of Rome, for example you won't find it. "As licensed in the game as Juventus who lost his rights last year against Konami, but the game still maintains quite a few licensed leagues and leagues, but this version appears weak in the new changes in everything, even in terms of rights, licensing of leagues and new stadiums."

Graphics and the Frostbite Engine Problem!

In terms of graphics, there is literally no change in marketing to copy the new generation of the game, which will be released later on PS5 and Xbox Saises X, but unfortunately the game looks poor in terms of lighting. In addition to the soil and weeds not showing up optimally, the developer put in a 1% effort to make a fresh take this year.

Even in some versions that have similar graphics, the developer was working on giving the version a "color" as a filter to show the game in a new way, and this did not happen here, and you cannot tell the difference in any way from last year's version of version 21.

 
I have a lot of problems with the Frostbite game engine in use since its 2017 release, and I don't find this engine suitable for a sports game, especially football, there is a lot of "weight" compared to the Ignite engine used in FIFA 15 and FIFA 16,

players' bodies I don't think appear As "real" or "perfect" it should appear. I think the units used in the engine are more designed for war games and seem impractical to a sports game. If you want to understand my intention more clearly, look at the size of the players in the Volta stage, it seems "bigger" than it is supposed to be.

In addition, the engine does not "smart" when the ball is in collision.

 
The game still has a problem with most sports, as there is 
There is a clear difference between the game graphics during the match and the graphics of the clips and scenes when the camera approaches the players, which is much better.
 
Conclusion With the finale

FIFA 21 is the most identical version in terms of everything starting with its predecessor in the history of the series, all the changes that have occurred in this version (if it is correct to call the changes already) have been added in a free update or fix to the previous version, and it is a pity that This game is released "every year" for $ 60, with that amount paid in digital transactions in the Ultimate Team stage, which switched the stage. In "Pay to Win" in which the company makes more money than the game itself.

It was disappointing not to develop this version with a new engine even with the advent of next-generation versions later, which I do not expect to differ much from the current version, perhaps the frame rate will increase only with slight improvements in graphics that you will not notice much, which was available in the first place years ago, It was a bad idea to include this year's PC copies as a clone of an older generation.

I don't blame the company here as much as I blame the gaming community for continuing to push the game forward by buying the game annually and at that price that I don't think is worth at all, if you ask me, then turn the game into a game that is released every three years with a seasonal update for collections and licenses. And all of that. $ 20 will be a lot better for the future of the series, so you should focus on gaming issues and try to solve them with monthly or seasonal updates, as do other games that have succeeded in this way.

Additionally, although EA supports Cross Play in a number of its games, it has not included in its plans to support this feature in the FIFA series, although it is well suited for it to receive this feature.

The good thing about this year's release, apart from the "minor" improvements to gameplay, is the co-op mode in Ultimate Team, which many have been clamoring for years to add. Finally, there's even if it lacks creativity in creating plans and squads, in addition to customizing your "playground" for a progression system that rewards you. Cool, plus the changes in the career stage that will please fans of this stage.

In the end, there is no denying that the success of the game in what it has to offer in particular is that there is no competitor and that this is the best soccer simulation experience on paper. Currently, the success of FIFA 21 will also be inevitable given the addictive state that the game causes to its fans and sports fans in general, but I just wonder when will such annual releases that harm the game industry stop and put us in the face of corporate greed and slow development that afflicts such games
reaction:

Comments