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The full review of the popular game Captain Majid is available in Arabic - let's get to know it

 

Brief on the topic


البرمجيات يطلق عليها بالإنجليزية (Software's)، وهي عبارة عن وصف لكلّ ما يقوم به الحاسوب من عمليات متكاملة، كحلّ المسائل الرياضيّة والإحصائية، بالإضافة إلى إجراء التصحيح اللازم على الصيغة التحريريّة وإنجاز العمليات التي يطلبها المستخدم على أكمل وجه، فإن مصطلح البرمجيات يشير إلى كل ما يتكوّن منه جهاز الحاسوب باستثناء مكوّنات الحاسوب المادية. يُدرج تحت هذا المصطلح مختلف البرامج ولغات البرمجة وكلّ ما لا يمكن لمسه داخل جهاز الحاسوب، ومن بينها المواقع الإلكترونية، ونظم التشغيل، وغيرها، كما يشير مفهوم البرمجيات إلى مختلف التعليمات والأوامر التي يتولّى جهاز الحاسوب قراءتها آلياً، وتكتب باستخدام لغات برمجة خاصّة ومتخصّصة لإنشاء البرمجيات والتطبيقات، ويُتمّ تنفيذها بواسطة المترجم الخاصّ بلغة البرمجة. عناصر البرمجيات للبرمجيات صناعة خاصّة بها، إذ تشمل التطوير والصيانة والنشر، بالإضافة إلى خدمة ما بعد البيع أيضاً، والتدريب عليها؛ ويشار تاريخياً إلى أنّ صناعة البرمجيات تعود رسمياً إلى منتصف السبعينات، وتعتبر الولايات المتحدة مركزاً رئيسياً لشركات صناعة البرمجيات؛ إذ تحتضن كاليفورنيا أكثر من 500 شركة مصنِّعة للبرمجيات في فقط، فإنّ إنشاء البرمجيات يتطلّب توفّر لغات البرمجة كشرط أساسيّ، والتي تعتبر بمثابة أداة مساعدة في كتابة برامج الحاسوب، بالإضافة إلى عدد من الأدوات كالمصرف، والمصحح، والمفسّر، والرابط، وبرنامج تحرير النصوص، والبيئة التطويريّة المتكاملة. أنواع البرمجيات برامج التطبيقات من أكثر أنواع البرمجيات استخداماً، كما هو الحال في برامج معالجة الكلمات، أو تطبيقات MS-office، وغيرها من البرامج. البرنامج الثابت يطلق عليه بالإنجليزية (Firmware) يُستخدم هذا النوع من البرمجيات لغايات التحكّم بالبيانات ومراقبتها ومعالجتها، ومن أكثر الأنواع شيوعاً هو الأنظمة المضمّنة، ويظهر استخدامها في أمثلة حيّة كإشارات المرور وساعات اليد الإلكترونية. البرامج الوسيطة يطلق عليها بالإنجليزية (middle ware)، وهي عبارة عن برنامج يلعب دور الوسيط من خلال تحكّمه بالنظم الموزّعة وتنسيقها. برامج النظم يطلق عليها بالإنجليزية (System Software) وهي كافة البرامج الحاسوبية التي تؤدي دوراً رئيسياً في السيطرة على المكونات المادية للحاسوب، وتأدية الأوامر والمهام المطلوبة من الحاسوب، ومن أهمّ هذه البرمجيات أنظمة التشغيل كمايكروسوفت ويندوز، ولينكس، وسولاريس وغيرها. اختبار البرامج يُصنّف هذا البند كمجال منفصل تماماً نظراً لاهتمامه التامّ بتطوير البرامج الحاسوبيّة، وتحتوي أساليب التأكّد من جودة النظام أو البرمجية قبل وضعها بين يدي المستخدم. فحص البرمجيات تعتبر هذه المرحلة بمثابة عملية استقصاء خاصّة بالبرمجيات لأهداف تجريبية، وتسعى لإعطاء معلومات ذات علاقة بجودة المنتج لكلّ من يهمه أمر التغذية الراجعة. هل كان المقال مفيداً؟ نعم لا

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"Captain Majid ... is back to you again." These are the most famous phrases we heard in childhood. Who among you does not remember "Majid" and "Yassin" the golden duo and defender of the light shadow "Omar", who sometimes has fatal errors and the path of "Al-Majd" team. Towards the crowning of the national championship in Japan, and the endless exciting battles of "Majid" with "Bassam" and "Raad" and the stubborn team "Tigers".

"Tsubasa" is the real name of "Majid" in the Japanese manga series and the original anime series, and perhaps Asami's "weight" at that time, and his difficult influence on children was one of the motives. Dubbing the anime in the Arab region, and even changing the names of players and teams into Arabic names that are easy to pronounce, but we have now grown up with what is sufficiently understood and it seems that the game developer, despite its Arabization, insisted on using the original names of the series without trying to Arabize the Middle East version with the same names that we know. I do not know. Perhaps this is the "laziness" of the developer or trying to correct the concepts .. But I do not make sure that this game is sold in the region, perhaps twice or more, if it was previously Arabized and marketed under the name of Captain "Majid" and not "Tsubasa".

Either way, Captain Tsubasa is back again, this time he came from the video games portal with Captain Tsubasa: Rise of New Champions, and here's our review.

All about "nostalgia" ... the gameplay is a bit "fun", but not polished enough!


 
In fact, Japan was not one of those countries very popular with the sport of soccer. The league there does not have a large fan base like the major tournaments in Europe and is only watched by the Japanese, and the Japanese team was the final achievement to reach the knockout stages in the 2002, 2010 and 2018 World Cup until the Japanese players who succeeded and the world heard of their fingers intruding, and the largest of them was not A true legend in the game Despite this, the Japanese manga and anime showed the world one of football's greatest acts "Captain Tsubasa" despite the fact that it did not provide a truly realistic soccer experience and sometimes tends to "exaggerate" the imagination, but we all stuck with it.

If you expect to find here a "realistic" game or a soccer game like PES or FIFA, let me tell you, dear reader, that your prediction is completely wrong. Captain Tsubasa: Rise of New Champions leans 100% on the arcade side, as if it were the fighting game of one of the popular animations by BANDAI NAMCO publishing company.




The gameplay isn't complicated, but it doesn't look polished enough, the game's tutorial will walk you through everything from the basics, but in the end, you'll find yourself a little resourceful in some situations on the field. Simply put, everything seems about "timing" in Captain Tsubasa. Pressing the buttons at the right time is the key to your basic understanding of the style of play. For example, there are several ways to "dribble" the ball all with one click, but you need to know which dribble is appropriate to use in this case and press the button. Timing is appropriate, otherwise losing the ball will be Your destiny.

Also, the "correction" is generally based on popular fake shots taken with the "red shot bar" being filled on the other hand. I absolutely love that this bar gets filled up faster when performing two consecutive dribbles, so it seems that using dribbling is the main key to scoring goals, without which it would be very difficult for you to complete this 'bar' without being intercepted by any of the defenders or players of the opposing team, but You can also do this and you can record even without using those super animations that appear with "clip or animation" in every shot, but in very rare cases.

I don't remember scoring more than two goals in my test of the game in this traditional way, when most of the goals came from the infamous piercing kicks, which I really loved in the game in an unusual way, the game contains all those fictional kicks that we have linked since childhood in the animated series. Such as the famous "double whammy" of Japan, Hyuja's "golden tiger", "Bassam" or the slaughtered falcon of Amar.
 
 

Every star in every team has its own shot mechanism which is really fun, and every goalkeeper has a way to block balls, especially "Walid" and "Raad", but over time they get boring with use. Repetitive, scenes and methods of blocking and entering the ball into the net repeat themselves remarkably, as it is repeated in a match more than 5 or 6 times, especially for non-famous players. And those with no special skills, which led to the emergence of two completely contradictory feelings in me, the first impressed by what he saw at first, then it turned out to be routine and boring.

If you find yourself alone with the goalkeeper and not being able to fill in the imaginary shot bar somehow, you will most likely find yourself "lost" and not sure what to do. Deal with hate in reality, and most of the time the goalkeeper will attack you or take a pointless shot, the goalkeeper will also remove it. It's frustrating and shameful that the gameplay focuses on only one way to score goals.

You can also score goals with "crossballs", but it does have some effect, especially since running around sides of the game can be a challenge as the camera gets weird. Additionally, there is the possibility to enter into aerial conflict if you and your opponent are both playing ball at the same time, like WWE games that rely on pressing the screen buttons faster to win the game. battle.

 
 

There is a clear problem with controlling the game, as the buttons sometimes do not respond to you in a certain way, and the ball when it is confused and not in the possession of any player, you will face difficulty in that. Get it, you will find that your player is sometimes strangely far from him .. And the artificial intelligence of the better competitors is not the other, and there is a general racing problem in the game, either with or without the ball, because it feels heavy and slow, especially since I mentioned when the ball was confused or bounced from the hand of the goalkeeper.

Just as Trends do not seem to work optimally, you will find yourself in a lot of trouble. Passing is generally not the best way to be successful in a game like this, so don't overwork yourself.

However, what I liked the most about the game was the music, the sounds, and the way the players interacted by calling the name of the person passing the ball to them in the beautiful Japanese language of this game. The genre of the game, and the commentary on the games is enthusiastic. Sometimes you'll feel like you are actually watching the original Captain Tsubasa.
Developing the “story” .. focus on narration and syllables over actual “reading” time!

Captain Tsubasa: Rise of New Champions developed a story divided into two parts, the first is "Tsubasa Journey", the 14-year-old, where you will play with "Glory" for a specified number of seasons. And Majid dreamed of crowning the national championship for the third year in a row before he traveled and became a professional in Brazil, and the other "bigger" part in terms of time and content is yours. You create a character, then choose your path and start developing your player, gaining experience and achieving glory for your team and your country "Japan".

The story seemed very traditional and focused on storytelling and clips more than the play itself, and "Tsubasa's Journey" is very short, being limited to seven chapters with seven games in "normal" narrative style, but also interspersed with scenes that affect reality, just like the journey. Alex Hunter "In the" The Journey "phase of FIFA, the focus is on injuries and matches that are" written ", without warning in the game during the development of the story and without an introduction and even if you have the ball and are trying to score a goal, you will find a video clip showing a goal that entered your goal! Or you will find that your team has Score a goal somehow when I did Nothing You Do!
 

I understand that this is a command to serve the story, but I didn't like the way it was saved because it was unrealistic and there is nothing worse than forcing you out. ”In-game integration to force you to do something or even watch a music video that reminds me of the mandatory tasks in Far Cry 5 Which was a good game I enjoyed but it bothered me a lot, I had to take the open world to complete a mission in serving the plot of the story without warning.

Telling stories in the story takes longer than it does, which is more time than the actual gameplay. Obviously, there are a lot of conversations that become "boring" over time and you don't hear anything about them, but the good thing is that you can ignore them, but if you want an opinion, it really is. Realistic in "Captain Majid" it is mentioned that Majid used to imagine his life memories and speak in his head during an attack, because he runs about 2000 kilometers and it can take two or three rings to reach the opponent's goal, so I am looking for an excuse (just kidding).

I also have trouble displaying clips during the story, which usually starts black with the narration sound in the background and the subtitles at the bottom of the screen, and I'm not sure if it's a bug or this is the developer's way to start the intro for each episode or clip, but either way I didn't like it.
Contrasting "graphics" and blurry multiplayer game mode!

The game also has an online gameplay mode, and it doesn't seem to be underestimated at all. Unfortunately, I was only able to play against a "real player" at the time of writing this review except through "rooms" which appear to somehow depend on communication between you and the opponent. There was a lot of trouble and shelter during the game, and there was no goal from those matches ... While the game servers themselves were not ready to welcome players, so the game puts you face to face with the "computer" in seasonal online games, and I really don't understand why. .

But when the "Season" begins, as the developer has assured, it will be possible to compete with players and advance through the ranks with your roster teams, as the stage allows you to build and customize your entire team. Kits, team logo and name, as well as buying players and unlocking item and tool packs, but it's not clear to everyone how the stage works somewhat similar to Ultimate Team and My Club from the FIFA and PES series of games. But what I haven't accepted is the idea of ​​launching the game and some important things like "multiplayer" are still not really ready.

Speaking of graphics, the question here is even more frustrating as the game suffered from the same difficult issue that all soccer games have been plagued with lately, which is that the graphics of the videos and side scenes are much better than the graphics at the moment. From the game itself, the floors look very poor on most of the stadiums in existence. In the game, there are no real details about the grass and it seems very "mysterious", which will sometimes make you feel as if you are running on water, and creates a contrasting feeling when the designs are cool and interesting in the clips, but at the same time it quickly dwarfs the ground when you return to the camera. Click while reading.
 


Anti-aliasing doesn't seem to work well with the game, although I use the highest settings and try the game on my PC for the best possible performance and graphics, but I found that the edges are clear and uncomfortable to the eyes, and there is a bug in the game in terms of optimization. This is because the V-Sync option is turned on automatically and cannot be changed. There is a general issue with the game's handling of screens that run at more than 60 frames. The game doesn't look like the 60fps series, but the game is lightweight and easy to hit 144 fps so hopefully the developer fixes this for PC clone in future updates.

But unlike the visual effects of the super kicks as well as the characters' interactions with them was visual at least "impressive" for me personally and it would be for you if you really like Majid and enjoy watching those kicks. With great visual effect, but in general the drawing part could be done. It has to be better than that to be honest.
 
The takeaway with the finale

Captain Tsubasa: The rise of the new champions has not been graceful in the way it can be said to appeal to all players. If you don't like Captain Majid, then you're probably in the wrong place, and if you're a soccer fan and expect a mechanic and play style to your liking, then you're in the wrong place too. .

Nevertheless, the experience was generally enjoyable "in a short time" on a personal level due to my strong attachment since childhood to Captain Majid and it would be fun for you in the beginning if this is you too. But after completing the "too short" story, you can't do anything. In fact, as matches are played and all clips are memorized, you will feel bored, and the gameplay does not convey the fact that it can be said that it will display the abilities of one player from another in the multiplayer phase. Yet "unclear"

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